「QUIRKS」
QUIRKS
Individualities, or "quirks", are unique to each person! These quirks can be inherited or an outlier from the family, but they tend to fall into three categories, as seen below.
EMISSION/ACTIVATION
As the name might suggest, these quirks require a conscious effort to engage, asking the user to trigger their abilities of their own accord. These quirks may not necessarily be just the snap of a finger to get it going, but can often ask the user to exert extensive effort just to make the quirk function at its maximum, most efficient capacity.
This quirk type can operate at various ranges depending on its properties, but while at times emission users have adjusted to their ability, excess use in a short period of time can adversely affect the user as well. If the quirk requires outside sources for utilization—for example materials, objects, or even people the user can affect—this determines that the Emission-type quirk provides a wider variety that can possibly exist.
This is the most common quirk type in society, by far.
TRANSFORMATION
This quirk is best described as a hybrid between Emitters and Mutants, with a very rare likelihood their abilities can affect other materials, objects, or people. This quirk allows the user to essentially transform their bodies, whether to enhance existing features or add new ones, but often restricts them to close-range combat as most affect the user exclusively. Much like the emission-type quirk, excess use can lead to adverse effects against the user, causing these abilities to be mainly temporary in nature, and puts them at a higher risk of danger.
This isn’t a very common quirk type, as people tend to fall into one category or the other.
MUTANT
Mutant quirks are defined as irregular physical conditions by which the user cannot disable or deactivate, and may or may not include additional attributes depending on the mutation, but because of the nature of their existence, they often wield the most control. Some mutant quirks have abilities inherent to that mutation that can be considered an emitter style quirk as well. Mutation quirks can also be an inconvenience to the individual, such as a rather large tail making it difficult to sleep or sit down.
These are a middle ground in terms of frequency.
