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「AU QUIRKSHOP」
QUIRKSHOP
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CURRENT IC DEMOGRAPHICS

SATOU | AJIN (cw for mentions of self harm)
CANON: ajin
AGE/AU AGE: i'm going to take an au guess at this and say his . . . very early sixties?? (??) late fifties at least????? no one know
HERO/VILLAIN ALIAS: sato
OCCUPATION: he'll probably lean more towards villain-like activities, but will not label himself as such! he'll even switch sides if he has to! he just wants to have . . . fun . . . with challenges. and destruction. and murder.
PERSONALITY:
* very calm, very chipper! it makes most people feel fairly comfortable around him.
* he's seemingly very trustworthy, and speaks to others with ease.
* he's so charming you just want to give him a hat for christmas every year.
* he encourages people to come talk to him if they're having any trouble! or maybe stop by at the arcade for a little gaming :)
* very calculating, logical, and most certainly creative!
* he's very, very deceptive and not that trustworthy at all..........
* foxy grandpa looking for a good time
* that being said! he adores challenges, and has a massive need to show people how good he is (which stems from his kid days and his apparent hero career cut short— but facing it, he never really cared about it, and figured out pretty early on that heroism was probably not the best outlet for His Needs). this leads to him being completely open with his plans (he live feeds his swat team massacre and publicly displays where and who he will strike next in canon, keeping to his schedule without any changes, and is very against spoilers from the opposing party).
• he can take his own life at the drop of a hat (haha), and has grown quite used to it, from fatally shooting himself to severing his own limbs. his pain threshold is very, very high because of this.
* he enjoys causing destruction, the act of killing, and is incapable of any empathy whatsoever. he's emotionally detached and cannot make meaningful connections with others— people are either categorized as pawns, challengers, or just the little turtles you have to jump on to get to princess peach.
* takes gaming to the next level, meaning, the world is his xbox and you npcs will make this run as exciting and fun as possible, right??
HISTORY: very rough draft, but here goes!:
* probably grew up in the United States! he's originally British/Chinese.
* was a little problematic as a kid. Torturing animals and feeling very not guilty about it.
* was presumably quirkless, but went to school, then went to super hero high school to be a "hero".
* to supplement his lack of quirk, he took to weaponry and became extremely efficient in an array of them, from guns (his favorites), to bombs, to blades, to his fists. the list goes on! if it causes damage, he probably knows about it.
* he was one of the highest graded students in his day, and that picked up both positive and negative attention.
* during his last year, he got expelled and had his license taken for purposely outing a joint student mission, one that killed dozens of peers, teachers, as well as himself-- where he finally discovered that he did have a quirk: regeneration (and it was the most exhilarating thing he ever did). the school kept the happening under wraps as to not soil the prestigious name, calling the mission an "incident that always had risks and happened, like all accidents".
* he got sent to a correction facility for a few years under said wraps. got let go earlier than initially planned for "outstanding cooperation".
* spent the rest of his years playing video games, collecting weaponry, getting back into shape and exploring his quirk. you know, just livin' life until he came to japan—! because of pac man.
* DOES REALLY SKEEVY THINGS like organ trafficking. his own organs.
* probably owns a pretty cool arcade in town as a kind old man that just asks you to call him mr. owen. no one knows he's the owner, but he's there a lot. his high scores are on every single game please try and beat him
* he's keeping an eye out on young and old minds alike that have destructive potential to stir shit up for his own amusement, calling it something cool to attract attention but won't really care about any of it (to be announced!!!)
* bros he just wants the whole world to be call of duty and he's player 1.
QUIRK: i'll be taking his canon abilities and building a tad up on it!!
Sato's quirk would take on the form of "rapid regeneration": Sato's body is capable of producing an unknown substance that's solid yet completely translucent. Consider our body's cells in any living organism: naturally, we're all capable of regeneration, albeit at different levels and speeds. The scarring process takes about two weeks to cycle, sometimes longer depending on the wound, and normally, anything like losing a limb or a big chunk of healthy flesh is fatal to most. We'll die of blood loss before our body could even begin to notice that we need to heal— and if we don't die, we don't grow our limbs back if we were to ever lose them.
That's where "rapid regeneration" comes in. Essentially, if Sato's body takes on enough damage, he'll die as anyone else— the difference being is that the black particles his body creates will heal his wounds and replace nutrients as soon as he kicks the bucket, resuscitating him to a healthy state anywhere between a few seconds to a few minutes (depending on the damage taken). Severed limbs will be pulled back to the body and reattached if close enough, and if too far away, they'll regenerate whatever is needed to the largest part of the body present (for example: if Sato threw himself into wood chipper with his hand being the only body part left miles away, the rest of his body would begin to regenerate around that severed hand). If there's a physical blockade blocking a severed limb from growing back when he dies, the regenerated one will disintegrate what's in the way to make room for the healthy limb (example: Sato severs his arm and presses it against a door without a knob from the outside; when he resets, his limb will regenerate through the door, leaving a hole for his arm to go through).
It probably only isn't considered "immortality" here because Sato still ages and continues to age, physically speaking. If he's injured, he won't heal until he "dies", so any damage taken before that could still hinder him. He can't be forcefully killed and stay that way, but that doesn't make him completely immune to death at least some point in his life. Perhaps he'll live much longer than the average human, but that won't stop his body from aging as he does at some point as well.
These black particles are only visible to its user, or to people that have a very large amount of adrenaline circulating in their systems (in moments of extreme stress or fear, for example).
The black particles can create a form that's directly connected to Sato and vice versa, making it so that Sato himself has some control of it— It's this guy here, a "ghost" with lizard like features that mimics Sato's core personality, capable of superhuman feats such as slashing, crushing, biting and stabbing with claws and jaws. It also has a habit of repeating words that Sato's previously spoken. When created, Sato can see through it, speak through it, but it can and will work independently, doing what it feels is right to benefit itself and automatically, benefit Sato. If Sato is incapacitated for example, Sato's ghost would not be above inflicting damage to him to "reset".
One major weakness over the black particles is rainy weather, artificial or not. It makes the connection with the black ghost similar to a faulty phone call, making it difficult to maintain a link without it disappearing. Another weak spot is the Black Ghost's head; striking the head will disconnect the link it has with Sato and make it disintegrate. If its head collides with another Black Ghost in canon, blips of memory are shared between two Ajin— for this AU's case, we can make it so that any head collision can cause memory sharing and destruction of the ghost.
Black Ghosts also have a time and quantity limit per day, all depending on its concentration. Sato can create around, say, two to three ghosts per day, able to maintain one between 15 to 20 minutes.
Lastly, if Sato is successfully tranquilized (without him resetting himself right before or cutting off limbs), whether chemically or through other quirks, it would stop him right then and there. His Black Ghost can manifest and wreck its havoc for him if it's done before that, so keeping him under isn't a sure way to incapacitate him for good, a mix of all weaknesses being the best bet.
COSTUME: grandpa mario, the costume. spoiler: it's what he wears every day. maybe a change in hat color depending on the mood. would mostly consist of straps and bags to hold his artillery!
Re: SATOU | AJIN (cw for mentions of self harm)
I mostly think of the regeneration going to be needing far more nerfing because if you look at a character like Recovery Girl, for example, her quirk only amplifies a person's healing capacity but can kill the user if they're too injured for her to push the limit. Aging being his worst enemy doesn't really have any real feel of risk in an RP setting.
I think a lot of the quirk details are a bit too dependent on the source material and give Satou a touch too much strength in surviving, but the IBM portion reminds me a lot of Tokoyami so I feel like you could probably hold onto that portion of it and reconsider the regeneration capacity.
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EDIT FOR THE UPTEENTH TIME i made a separate comment just under this one to flesh out quirk limitations as well as history to mesh better with it. I'd love some feedback if you think it could use more nerfing and I'll edit accordingly! I was also wondering: how do you think weaponry is built upon in this universe and how would I be able to use that? since grandpa would definitely need some backup to keep himself from using too much blep.
i was a little worried about the villainous aspect of things also being a little too overdone/predictable, and figured he could go into an anti hero/vigilante route to twist things around. that being said, would there be a black market? and what would they sell.........
EDITS and stuff, most likely still a wip
NAME: Samuel T. Owen
AGE/AU AGE: He's in his sixties, most likely.
HERO/VILLAIN ALIAS: Ghost. He also uses "Sato" online.
OCCUPATION: Neither one (but also all three??). His activities will mostly lean anti-hero-vigilantism/SHADY SHIT, but he wouldn't be set on any and would easily switch sides depending on whatever he ends up planning to do for his Big Bang.
PERSONALITY:
* very calm, very chipper! it makes most people feel fairly comfortable around him.
* he's seemingly very trustworthy, and speaks to others with ease.
* sam's a gamer! he loves the classic coin ops, various consoles— mostly fps, or super mario.
* he's so charming you just want to give him a hat for christmas every year.
* he encourages people to come talk to him if they're having any trouble! or maybe stop by at the arcade for a little gaming :)
* very calculating, logical, and most certainly creative!
* he's very, very deceptive and not that trustworthy at all..........
* foxy grandpa looking for a good time
* that being said! he adores challenges, and has a massive need to show people how good he is. this leads to him being completely open with his plans, keeping to his schedule without many changes until forced to change, and is very against spoilers from the opposing party.
* If need be, he has no problems with taking his own life, albeit he avoids it as much as he can. Not because it bothers him (what makes him disturbing is how easily he can do things to himself just to get his favored outcome), but because it would make it hard for him to summon his ghost.
* he enjoys the act of killing, holds no remorse and is incapable of any empathy whatsoever. he's emotionally detached and cannot make meaningful connections with others— people are either categorized as pawns, challengers, or just the little turtles you have to jump on to get to princess peach.
* the way he presents himself is mostly a farce to ease the difficulty that comes with socializing. older classmates from his days may say he has never shown true emotion or spoken of it, always walking around it as if he didn't understand what happiness or sadness was— but his thrill lies in adrenaline; being a step away from death is the only thing that makes him feel alive, and things like hunting, killing and crazy interesting challenges bring disturbing euphoria.
* and that's what brings us to his motives and goals: he can mask it all he wants to make it look appealing to the audience. it isn't everyone that thinks like him, after all. he doesn't care about the hero-villain stances, the money, the corruption and conspiracies or twisted values— he'll use that to his advantage, but is far from true support. all he wants to do is enjoy himself with a good game, and unfortunately, that ties in with no good, very bad things in today's society (or does it?).
HISTORY:
Sam grew up in the United States to a British father and a Chinese mother, both heroes, and thus seemingly continuing the chain as he grew up. His quirk began manifesting as a toddler, and only until later would the "imaginary friend" adults thought he had be seen as his skill. Albeit rather disturbed as a kid with some worrying behavior (animal torture was a frequent activity), he went to school as kids do, went onto high school (where warning signs continued to roll in, such as not taking it easy during spars and exams, getting in trouble various times for nearly killing students), explored his quirk— he got his hero license and everything. He graduated at the top of his class with soaring grades, and disappeared, continued into a career under his hero name, "Ghost", your special ops go to for risked, secretive operations and stealthy snipes. Just like the alias, "Ghost" was what he was. There one minute, gone the next. If you were the target, you were dead before you knew what happened.
Which wasn't by any means "correct" for the growing hero society. Villains had to be put in jail, or captured, not slaughtered, but alas. He was better known under the carpets than becoming something flashy, so things worked out for quite a while for Sam. They ended up being turned upside down sooner or later (or, the way he saw it, right side up), when one job turned into a joint rescue effort. Things had become so easy for Samuel that it was just that: too easy, and he wasn't proud of it. He was tired of it.
Time to level up.
Purposely outing his group and putting everyone in danger, some heroes lost their lives and others crippled for life— But a ton of villains were massacred. The end goal had been met, and it was ten times more thrilling than ever. He never felt so alive, and it was a shame he couldn't live it again; because Samuel had died that night, with an invigorated, lively smile.
Until his body responded, until his black particles ate away at his ghost and refilled his injuries. He rose, and while he couldn't reform his invisible fighter, with already more than half of the team lost, he had enough replenished physical energy to fight just a little more and get away with the victim that needed the rescue in the first place.
Looks like someone inserted a coin.
Samuel had his license suspended. He didn't lie about his case and was oddly honest of what happened and what he did, showing no remorse and treating his actions with bizarre naturalness, leading to his forced retirement and penalization for years. It wasn't as if it was on the news, or if people know much of him— The United States kept his discharge as quiet as he had been while he served as a "hero".
He spent the rest of his many years in the state of Montana, hunting game in the most straight forward of ways, keeping in shape, studying, arcading, training, further exploring the limitations he didn't know of his quirk until . . .
The new PAC-MAN came out, anniversary edition. Samuel went to Japan for the exhibition release, and soon enough, with all the paper work and troublesome immigration papers out of the way, he ended up here. He had clean records for more than half of his lifetime after the incident (and that was because he continued to do things, under wraps and away from hero eyes), so much so that it was seen as just that— a rogue incident, perhaps caused by a villain with mind control.
He's even gathered enough money to open his own successful arcade at the mall, called "Blue Falcon" (spoiler: that's actually an acronym for the US military term "Buddy Fucker", where a soldier purposely fucks over another soldier for the heck of it). It's open 24/7, and he frequently appears around the afternoons to play some coin-ops. No one knows he's the owner, the employees there receive orders from elsewhere. That's strange.
And— How did he get all that money to open a super arcade in a fairly short span of time, without working? Well . . .
Rumor has it in the black market that there's someone by the name of "Ghost" picking up a few jobs here and there. Organ trafficking, small hit jobs to flex his ghostly muscles— shady things. He gets them done, he always delivers, and you won't even know he exists, in exchange for weapons and heavy artillery. If you don't have that, he accepts cash, too.
A man's gotta buy things for his hobbies somehow. That, and keep an eye on the youth of today.
QUIRK:
BLACK PARTICLES
Samuel's body produces an unknown, mostly translucent substance that appears as black particles and can be manipulated willingly or reactively. It's most well known use manifests as a being that's literally a part of Sam, known as his ghost.
Sam is as much of the ghost itself as the ghost is Sam in a way, forming a near symbiotic bond between two chunks of the same person. Sam can control the ghost to his desire: see, speak, and act through it when it's needed, the same way the ghost could be left to its own desires and act on its own, with its own awareness as a separate being, but still a manifestation of Samuel's core feelings and personality.
A higher concentration of black particles, which makes up the ghost, isn't usually visible to the human eye except for Sam's. Under two circumstances does this change: when the opponent is under a heavy amount of stress where adrenaline spikes due to immense fear or, when Samuel himself is feeling a very strong emotion.
The ghost itself is pretty much a dinosaur with a ripped bod, capable of doing things that dinosaurs with ripped bods usually do (biting, stabbing, punching, etc). It's very quick, shown to scale across walls the way lizards do, with inhumane strength on its side. The ghost can be used as a shield on top of being a close combat fighter— the black particles are incredibly solid when concentrated, and when a body part is destroyed by conventional means, it only regenerates.
Speaking of regeneration— Sam has the benefit of such for his own body at a price. He won't be able to heal wounds on the spot, and needs to die for his ghost's black particles to kick in for him, restoring him to a healthy state (filling in wounds, regenerating lost limbs, replacing nutrients). This can only happen once before Samuel's body needs a hefty amount of time to replenish particles, an entire night's worth of rest, if not an entire day. This also means that after "dying" once, all the black particles meant to maintain his ghost maintains him instead, the source of their life. The chances of summoning the ghost after a revival are cut down significantly, either being able to hold one for half of the time he usually can, or making it a difficult feat to summon it at all. If Sam's already summoned his ghost three times that day and dies, he dies for real, with too little black particles left in him to regenerate. Reaching this state is where Sam is at his most vulnerable. He's less likely to summon his ghost after a revival, especially if he's already summoned it once beforehand. Here, he only has a clean slate to either keep fighting and run the risk of death, or using the chance as an escape route, to flee before it gets to that.
There are also several ways to get rid of or hinder the ghost and the benefits of its particles: one is rain, or any artificial act that mimics rain (such as ceiling sprinklers). It lowers particle density, making the control/communication connection with the ghost faulty (Sam won't be able to control it here) as well as compromising any regeneration, both from the ghost or Sam himself. Another is a blow to the ghost's head, making it disintegrate prematurely (if there happens to be a head-to-head collision, it will share memories and feelings between the opponent and Samuel for a few seconds). Lastly is waiting it out: a ghost can last anywhere between 15 to 20 minutes at a time before disintegrating. Sam can also only summon a ghost around three times a day at his maximum amount of particles present in the body.
I should also note that while it isn't a quirk, Sam has built up on years of knowledge and skill when it comes to weapons to supplement the ghost's limited use, extremely efficient in an array of them from all types of guns, to bombs, to blades, to martial arts. The list goes on, and some of them are even his own creations.
COSTUME: Sam would go for an updated fit: lightweight, protective fibers that serve as armor designed off of Tom Clancy's Ghost Recon, made to briefly extend his combat time and cover his black particle limit. It can sustain most head on damage before wearing out and needing a change. It's also fit with an array of straps, holsters and bags meant to hold his weaponry choices for the chosen wave.
Re: EDITS and stuff, most likely still a wip
To answer your other question, weapons are more common these days, but still very frowned upon unless law enforcement or approved hero weaponry. If it's not registered, you got a problem, so that'd work for your occupational idea!
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